warhammer 40k weapon types explained

The weapon itself can be found mounted on the Imperial Guard's standard artillery piece, the Basilisk. The Sisters of Battle Immolator tank is also armed with Heavy Flamers. Unlike the similar Whirlwind Launcher, the Exorcist launcher fires many small missiles. Sometimes it is said to work by producing a small-scale fusion reaction using a pyrum petrol fuel mix. Power Weapons, by comparison to normal weapons, utilise focused energy fields to increase the deadliness of the weapon. The teeth themselves are fashioned to be incredibly sharp, in some cases carrying a monomolecular edge. As a result, Heavy Flamers are stronger and having better armour-piercing capabilities than standard Flamers. Unlike its imperial equivalent, the Hunter Killer Missile, the Havoc Launcher fires salvos of Frag missiles. Among the different types of specialist rounds that can be fired from an Exitus Rifle are the following. Warhammer 40K: Darktide is a dark-themed horror shooter with gruesome enemies and brutal solutions for getting rid of them that is capturing the attention of more and more players. It fires a barrage of anti-personnel missiles appropriate for assaulting lightly-armoured infantry. Once detonated, the user is left with only the shaft, which is then discarded. The plasma is described as being a "miniature sun", but has appeared as blue, green or light purple in the case of Chaos plasma weaponry seen in the PC game Dawn of War. As their name suggests, Melta Weapons are capable of rapidly incinerating armour which would normally be immune to most squad-based weapons (obstacles, tank armour, powered armour, etc.). Another version of the Power Sword is a two-handed type called a "Relic Blade." An Autopistol is a pistol weapon that operates on the same principles as the autogun. In various cases, the cannon can be upgraded with more advanced targeting sensors so that it is able to fire indirectly in the same way as traditional artillery pieces like howitzers. While the accuracy of a laser weapon is generally depicted as not being distorted by high winds like projectile weapons, it can be diffused by heavy particles in the air such as smoke and thus a laser can dissipate over long distances. The Ignores Cover ability appears on the datasheet for the Shuriken Cannon, but WarCom hasnt yet explained what it does. The weapons of the Grey Knights are known as Nemesis Force Weapons. The new Orks Codex will introduce Dakka as a weapon type that mimick Orks' random bullet spraying. The grenade opens a "hole" to the Warp in realspace, destroying any troops in its area of effect. The rarest of Power Weapons consist only of the weapon hilt, and when activated an energy blade is projected, but it is unknown whether or not it can reflect energy weapons like lasers. They may include additional features such as power setting controls to vary the force of the impact. These weapons have been traditionally wielded by the esteemed members of the Sanguinary Guard for the last ten standard millennia. The armed forces of the Imperium include, but are not limited to, the Space Marines, the Imperial Guard, the Adeptus Mechanicus, the three Ordos of the Inquisition, the Adeptus Arbites and the Orders Militant of the Adepta Sororitas. So there are melees and ranged weapons like swords, axes, pistols and rifles. The Inferno Pistol is a pistol version of a Melta Weapon but is very rare. A Lightning Claw consists of a powered gauntlet, fitted with three or four blades. Some Inquisitors will also use this weapon as a matter of preference. As with other plasma weapons, a massive energy drain is involved. An Autogun, refers to a wide range of Imperial weapons that project ballistic solid slug ammunition. They are only available to the Ordo Hereticus and the militant arm of the Ecclesiarchy, the Sisters of Battle. Must target closest unit if within 1" of one or more units. EnYaal 5 yr. ago This could be used most effectively against bunkers and transport vehicles, where a penetrating hit by the fist would expose all occupants of the target to a subsequent hit by the Heavy Flamer. Usually armed with either twin-linked Heavy Bolter for anti-infantry defence, or twin-linked Lascannons for anti-vehicle defence. Note on Chaos Marines and the Traitor Imperial Guard, Do Not Sell or Share My Personal Information, Excecutioner Rounds, which are guided, rare and lethal, and are normally used in a, An unnamed round which is guided and repeatedly hits the target until it runs out of propellant, at which point it explodes inside the target. A Battle Cannon is the main weapon for the Leman Russ Battle Tank. Axe (Combat) You can find all weapons for the "Combat Axe" category here for Darktide. Its effect is not quite as powerful as that of its larger counterparts, but it can still do enormous damage to targets possessed of a large mass. The effect is generally non-lethal and can be used to incapacitate foes who need to be captured alive, but the power of the Grav-gun's highest settings is sufficient to rupture organs and crack bones even inside armour. A collection of common weapons used by the various military forces of the Imperium of Man, A collection of Space Marine heavy support weaponry dating from the era of the Great Crusade. The weapon itself is similar in look to a standard sword or axe and can come in a Chainsword version, except that the blade includes teeth taken from a creature called a Kraken -- one of the monstrous aquatic species that inhabit the Space Wolves' frozen home world of Fenris, and contains a power field generator similar to that used by Power Weapons. It shoots the same caseless projectiles used by autoguns in shorter bursts. Meltaguns are employed in a support role in Imperial Guardsmen squads. Their job is to control the power flow from the engine through the generator as well as keeping the tank running. Before being named the Earthshaker Cannon, the gun on the Basilisk self-propelled gun was referred to as the "Macro-Cannon". It is a powerful assault rifle that fires explosive .75 calibre kinetic rounds colloquially referred to as bolts. Ghazghkull will have his Morks Roar attack boosted from Assault 12 to Dakka 16/12, and the Gorkanauts mega-shoota is to be upgraded from Heavy 18 to a colossal Dakka 30/12. The launcher is capable of firing missiles that, in-game are effective against both infantry and light vehicles. A Frag Grenade is a small hand-held explosive device meant to hurl shrapnel in all directions. A Glaive Encarmine is a two-handed master-crafted Power Weapon used exclusively by the Sanguinary Guard units of the Blood Angels Space Marines and their Successor Chapters. The Mole Mortar is not actually a mortar; it releases an explosive shell that tunnels underground to its target rather than flying through the air. These guns can also have "Ripper Saws." People who play the table-top game refer to the lasgun as "flashlight" due its low strength and lack of armour penetration, especially when compared to the basic weapons of the other armies. Warhammer 40k 's Greenskins are getting spruced up in the upcoming ninth edition Orks codex, and everyone's favourite onomatopoeic, bullet-blazing ability hasn't been forgotten. These are generally used in a sniper role, and use overpowered liquid metal batteries known as "hotshots," which have only one power setting. The large recoil of this weapon is reduced to manageable levels by a complex muzzle brake. Krak Grenades are meant to be used against hardened targets such as armoured vehicles or buildings, etc. The cannon is sited on its own mount and may move under its own power, enabling it to provide cover where a Whirlwind is unfeasable, however it is usually deployed by Drop Pod or Thunderhawk gunship. It is a valuable weapon which needs specialised ammunition and care -- even more so than the sniper Lasgun -- and is therefore usually reserved for more elite troops or Imperial Assassins. Grenades, naturally, are less powerful than missiles, but are easier to fire on the move. While Autopistols and Autoguns are similar to their laser-based variants, Autocannons are unlike their Lascannon counterparts. Warhammer 40,000: Darktide has plenty of weapons to offer. Unlike their smaller cousins, Multi-Meltas are not commonly carried by infantry. Destroyer Tank Hunter variant Leman Russ Tank. However, Storm Troopers and Grenadiers are always equipped with a Hellgun as standard to take full advantage of their superior training and weapons expertise. The advantage the slug-thrower has over its energy-based opponent is that fewer enemies will recognise the report of the rifle, as opposed to a Long-Las' ruby beam. Mars Pattern Shadowsword with mounted Volcano Cannon. This exotic short-ranged weapon ravages the nervous system of its targets. A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines. It is primarily meant to target huge objects and obliterate them with a single shot. As these tanks are difficult to maintain and nearly impossible to construct with the present degraded state of technological knowledge within the Imperium, they are seldom deployed in formations larger than a single squadron, attached to a larger formation only to deal with truly threatening armoured opposition. The Sisters of Battle of the Witch Hunters faction are one of the few infantry units allowed to carry Heavy Flamers. Primary Weapons. The Bolter is a weapon synonymous with the Adeptus Astartes, and rightly so. This is projected as a blast of incredible heat. Until then, why not brush up on your Greenskin knowledge with our Warhammer 40k Xenos factions guide, and do right by Mork and Gork. Some Imperial armouries hold ancient swords of such high quality they strike as potently as a Power Sword though they possess no energy field emitters. Missile Launchers are used by Imperial Guard heavy weapon teams as a crew-fired weapon, typically with one Guardsman carrying the launcher, while the other carries the tripod stand and additional missiles, and assists with loading from the rear of the launch tube. The Volcano cannon's huge laser is powered by capacitors which draw power directly from the tank's engine. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Rare in the Imperium, the Plasma Grenade explodes to produce a ball of plasma that covers an area. Dakka! This speciality is unused on Imperial vehicles. In other cases, it is said to function in a similar way to a modern microwave oven. When this weapon is fired the titan is completely drained of all its energy, meaning that it cannot move or fire at all, and even when its generators are back on-line, the legs are still immoblised. Posted: Apr 24, 2023 8:27 pm. Its massive gun is a Titan-killer, capable of severing a Titan's arm or leg. It is commonly used in conjunction with a close combat weapon by Space Marine officers, Veterans and Assault Squads to make them into melee combat specialists. This article contains a large, but not exhaustive, list of the various types of weaponry used by the Imperium in the Warhammer 40,000 universe. Force weapons vary in design, but usually take the form of a bladed weapon, most commonly a sword. The Inferno Cannon shoots a long, arcing gout of flame at range that forms a deadly pool of liquid flame affecting the area that it impacts, rather than spewing fire directly at the targets from the cannon. This is never used with both hands due to its non-lethality. The Orks codex will also release separately later this year, although were still waiting on an exact date. Although the Assault Cannon lacks the range of other rapid-fire guns such as the Heavy Bolter and the Autocannon, its enormous rate of fire enables it to literally shred its way through most targets, punishing them with thousands of rounds per minute. These are one of the only weapons an Ogryn can use, as the Ogryns' immense size and stupidity usually results in most other weapons being broken over the heads of the enemy when the Ogryns get close. The Plasma Annihilator is the largest plasma weapon that the Imperium fields on planetary surfaces, as it is essentially a dismounted Battleship weapon. A weapon's "Type" column in its profile may include a lot of different elements. Flamers are flamethrower-type weapons that project an ignited stream of promethium fuel over a wide area, igniting many enemies in a single gout of flame. Such targets usually include other Titan-sized opponents and minor hive cities. In close quarters combat against densely packed enemy formations, or in close confines, the lance is very unwieldy and all Rough Riders carry at least one back-up weapon. Melta Weapons are useful squad support weapons in situations where "excessive firepower" is an oxymoron. The Combi-grav is a relatively rare Combi-weapon variant employed by the Adeptus Astartes that incorporates a single-shot Grav-gun, allowing the wielder a potent graviton attack when the fighting is fiercest without sacrificing the formidable wrath of the standard Bolter. The Lascarbine is a carbine form of the lasgun, designed for special operations and units, usually employed by drop troopers or scout units of the Imperial Guard. Certain types of Lasgun have specific uses, such as the "Long Las" which has a longer barrel and greatly improved power and range. Celestial Orrery. Another common variant is the Chainaxe, which is usually carried by melee specialist Chaos Space Marines (normally of the World Eaters Traitor Legion) who are known as Khornate Berserkers. When a weapon with Devastating Wounds scores a Critical Wound (normally on a to-wound roll of six), the target suffers a Mortal Wound and the attack sequence ends. Imperial Navy starships carry shotguns for the crew to use during boarding actions or against uprisings by crewmen aboard the ship. Hellguns are often equipped with underslung grenade launchers. An example of such a weapon was a sword wielded by Inquisitor Gregor Eisenhorn, this weapon was subsequently destroyed by the daemon Cherubael. Further still, the Chaos Space Marines have extremely limited access to modern-pattern Jump Packs (which were designed shortly prior to the outbreak of the Heresy), and no access to Assault Cannons, Psycannons or the special ammunition types for Bolters (except Inferno Bolts), as all of these were invented after the Heresy. Learn to identify and categorize weapons and unit types in 8th edition Warhammer 40K, become a better player part 1. If Flamers work the way they did in 9E, its likely that weapons with this ability score automatic hits. Stub Pistols (also Stub Guns or Slug Guns) are primitive kinetic weapons, resembling 20th Century revolvers or automatic pistols. However, the weapon is also used elsewhere. The Needlegun and Needle Pistol (or Needler as this class of weapons is known in general) are silent and deadly weapons that uses both laser power and poisoned needles. The extreme heat flare produced by the muzzle blast also limits the Meltagun's use indoors or in close quarters. Laspistols are carried primarily by Imperial Guard officers and advisers, including Commissars, Techpriest Engineers and Sanctioned Psykers. The Reaper Autocannon is an archaic double-barrelled Autocannon with a shorter range. Here's our comprehensive guide to the . The standard pattern Bolter can easily be wielded by a Space Marine, but smaller pattern Bolters must be used by the Battle-Sisters of the Adepta Sororitas and other mortals. It is the primary armament of the Hellhound flame tank. The Imperium of Man is a vast, galaxy-spanning interstellar human empire. The Hellstorm Cannon is a huge, five-barrelled, directed-energy weapon typically mounted on a Warlord-class Titan that can completely decimate an entire city in just one cataclysmic salvo. In the Calixis Sector, the Stub Revolver, Hand Cannon and the Stub Automatic are the Stub Pistol-type weapons most commonly on offer. The reliability and ease of resupply of the Lasgun make it an ideal weapon for the extended campaigns often undertaken by the endless armies of the Imperial Guard. The Hellpistol corresponds to the Laspistol in the same way the Hellgun corresponds to the Lasgun -- yet the Hellpistol is far deadlier while being only slightly heavier than the Laspistol. A Glaive Encarmine crackles with energy, allowing its master to cleave his foes easily in twain with its terrifying power. The generator and capacitors are constantly monitored by an engineer or a member of the Adeptus Mechanicus. The weapon uses a generator, either in its hilt or an external backpack, to sheathe its striking surfaces in a disruptive energy field allowing it to cut through most known forms of matter. Click for more information. The Typhoon Multiple Missile Launcher or Typhoon Missile Launcher is a weapon found on Space Marine Land Speeders. The Leman Russ Battle Tank is another known mount for the increasingly difficult to produce Laser Destroyer. Even without the power field active the weapon will be of highest quality and potent in the hands of a skilled fighter. Chain weapons require regular maintenance, and can become jammed if foreign matter is drawn into their complex working mechanisms. Dakka weapons arent in short supply, either. The Bolter is a mid-range anti-personnel weapon that lies between the lighter Bolt Pistol and the more effective Heavy Bolter, which fires .998 calibre bolt rounds. The ammunition used most commonly by these weapons are cased or caseless ammunition cartridges. The Photon Flash Flare explodes with a tremendously powerful flash of light, which will temporarily blind anyone without protection in its area, and may even affect those with protection, such as power-armoured Space Marines. Certain Imperial Guard regiments also make extensive use of their Combat Knives such as the Catachan Jungle Fighters. The Smoke Grenade is a simple grenade that fills the area with thick smoke. When in proximity to a daemon or upon impact, it releases a conflagaration of psychic force, usually leaving nothing behind. They are also used in urban areas where rather than engaging in dangerous room-clearing close combat operations a Demolisher is simply fired at the base of an enemy held building, often causing the entire building to come crashing down. Different stat names are used for different weapons, so if a weapon has both Penetration and First Target, for example, it's best used for attacking Specials and Elites rather than horde-clearing. Among the largest versions of Plasma Cannons, Plasma Blastguns are the main weaponry of Stormblade super-heavy tanks. The weapon is fearsome, with explosive rounds capable of ripping through or blowing apart a foe. The Blast keyword appears on the Frag missile profile for the 10th edition Terminators cyclone missile launcher, but WarCom hasnt explained how it works. These weapons are relatively easy to produce and maintain. It is said to be like "walking over a mass of tripwires", hence its name. The Grav-gun fires a stream of graviton particles which affects the local gravitational field of a target area, making the targeted object either far heavier or lighter depending on the weapon's setting. Heavy Stubbers are often pintle mounted and used as close defence weapons on Imperial vehicles, when the rarer storm bolters are not available. Their flamers are identical in game stats and name to the Imperial version, and differ only in appearance. However, the difference between Assassin and Strikedown lies in that the Assassin weapon attack type consists of quick stabs, like when wielding a knife, whereas Strikedown attacks primarily involve big overhead swings. Leman Russ Executioner outfitted with a Plasma Destructor. Adrathic Weapons Aeonstave Agoniser Aiolos Missile Launcher Airbursting Fragmentation Projector Airtorch Canister Alchemical Weapons Anathame Anbaric Claw Ancestor's Vengeance Warhead Ancestral Warding Stave Angel's Tears Grenade Launcher Animus Speculum Annihilator Beam Anvilus Autocannon Battery Apocalypse Missile Launcher Ar'Ka Cannon Many units, both Imperial and non-Imperium, are capable of carrying flamers. Both Eldar and the Tau have specific units that can be armed with Flamers. A Sustained Hits 2 weapon would score two additional hits for every to-hit roll of six. For example, Chaos Space Marine Raptors make use of a more archaic and less efficient pattern of Jump Pack that was in use during the Great Crusade. The Earthshaker can also be fielded as a static emplacement or a towed artillery piece. Contents In more recent times, these weapons are becoming better understood. In 9th edition 40k, Pistol weapons can be shot by a unit engaged in melee, targeting the unit (s) it's engaging. The Warhammer Community post also revealed some broader weapon improvements, including the switch of Rokkit Launchas from Assault 1 to Heavy d3, and Rokkit Kannons from Assault 2d3 to Heavy 3d3, granting them both extra shots. Restricted to one model per unit. Autoguns are still popular among certain regiments of the Imperial Guard for reasons such as, while having almost similar wounding capability, the bullets are capable of causing bleeding- useful against certain species of targets- whereas a lasgun beam tends to cauterise wounds. The Vortex Grenade is an extremely advanced type of specialised grenade used by a few, select individuals in the Warhammer 40,000 universe. It is ideal for secretive work such as assassination, "doping" and kidnapping missions due to its being silent and flashless. In-game, blind grenades were not initially present in the third edition of Warhammer 40,000. The Assassin attack type is typically found on weapons such as the Catachan Combat Blade. Force Weapons are close-combat weapons designed to channel the psychic energies of the wielder, thus energising the weapon and augmenting its potency above and beyond that of even power weapons. The Eldar use a different kind of Plasma Grenade, and the Dark Eldar also have a version of the Plasma Grenade. So I'm kinda stuck on what weapons to build on my army since there are all these new weapon types etc. In the second edition, Imperial Plasma Weapons (known as Mark II Plasma Weapons) had added safety and cooling mechanisms and did not suffer from this drawback. It is connected to targeting systems on the terminator's gauntlet allowing the missiles and the Terminator's other weapons to be fired simultaneously and with great accuracy, even on the move. Hellhound Fast Attack Tanks are armed with a weaker version called the Inferno Cannon. For example, the Chaos Space Marines possess Plasma Weapons -- however, their Plasma Cannons, being much older, are simply too large to be carried by a single man, even an Astartes; thus they are always vehicle-mounted, the only exception being the new Chaos Obliterator units, which are mutated Astartes heavy infantry that can extrude arm-mounted Plasma Cannons from their daemonically-altered bodies. The Web Pistol is sometimes used on the Hive World of Necromunda, but is generally unpopular across the Imperium due to the lack of exotic chemicals and spare parts to keep the weapon functioning. The developers of the game (Fatshark) said that there will be over 80+ weapons on launch. In-game, the missiles themselves have the same rules as standard Imperium missiles, with either frag and krak warheads. Older Plasma Weapons (known as Mark I) still had the potential to overheat dangerously. The Titan Plasma Cannon is an upgraded version of the Plasma Blastgun, only mountable on the Warlord-class of Battle Titan as only its immense Plasma Reactors are large enough to power it. May be fired even if your unit is within 1" of an enemy. As a bolt weapon, the Bolt Pistol is favoured over the Laspistol due to its improved killing ability, although it is less reliable and generally holds fewer shots in its magazine than a Laspistol. Log in and join the community. Existing in the galaxy are such weapons as Chain Glaives and a multitude of other melee weapons that have had their original blades removed and replaced by a powered chain blade. When you've checked out a Necron with a servo skull or whatever, in addition to hit points, it will show any armor types in yellow (physical) or blue (energy). Most Imperial vehicles can also mount a Hunter Killer Missile. They are most commonly employed amongst the Eldar and their Dark Eldar counterparts. Multilasers have always been used primarily by the armies of the Imperial Guard. In-game, anything touched by the template is considered to be engulfed in flames and automatically hit, with no reliance on probability. Shotguns are used throughout the Imperium and are popular with hive-world scum and local police. The Plasma Destructor is a unique plasma weapon which is mounted in the Leman Russ Executioner main battle tank. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The only Forge World producing Conqueror Cannons in large numbers for the Imperium was Gryphonne IV. Higher ranks within the Arbites may make use of a Power Weapon version known as a Power Maul. Space Marine Terminators often replace their standard Powerfist with the Chainfist for use against enemy armoured vehicles and static defences. A Hellgun is an upgraded Lasgun which fires a substantially more focused beam, using a series of high quality focusing lenses and a completely revamped power feed to give it a far greater armour-penetration factor compared the typical Lasgun. This grenade is essentially a powerful psychic explosive within a realspace container. It also includes some unorthodox natural weapons such as claws, tails, beaks and teeth. In the various tabletop games, they are represented by using various teardrop-shaped templates that represent the extent of the weapon's effect on the battlefield, without needing a roll to hit targets completely engulfed by the template. In earlier patterns of the Assault Cannon the weapon was notoriously fickle and prone to jamming, sometimes stopping with enough force to detonate the weapon and kill the user. Pressing [Tab] brings up an even more comprehensive list of stats and how the weapon fares against each enemy armor type. Used exclusively by Imperial Callidus Assassins, the C'tan Phase Sword is an extremely potent short-range weapon. Generally, the most common types of grenade fired from these weapons areFrag and Krak Grenades. Standard Castellan missiles can also be replaced with Incendiary Castellan Missiles. The Neural Shredder is an alien device used mainly by the Callidus Assassin Temple. The many armies in Warhammer 40k are roughly divided into three super-factions: the Warhammer 40k Imperium of Man, the Warhammer 40k Chaos factions, and the galaxy's various species of aliens - known as the Warhammer 40k Xenos factions. The Chaos Space Marines of the Traitor Legions were issued their Legions' Bolters before the Horus Heresy, and therefore, use generally older variants than the patterns available to present-day Loyalist Space Marines. The cannon devastates an area and may be used for indirect fire from behind cover. WarCom hasnt yet explained if Psychic weapons have any innate abilities, but has revealed that the Space Marine terminators Psychic Hood ability grants it and any unit it joins Feel No Pain 4+ against Psychic attacks. With the evolution of the Warhammer 40,000 setting over several decades, many different kinds of weapons and equipment have been described and some of these are no longer in use by the armed forces of the Imperium. They are described as having crystal batteries. The Grav-cannon is a large, vehicle-mounted type of Grav-weapon employed by the Adeptus Astartes. The Grav-pistol is the hand-held pistol version of a Grav-weapon employed by the Adeptus Astartes. It replaced the head, but forced a carapace mount position to be given over for a fire control tower. The release of Warhammer 40,000 3rd edition removed the rules for most grenades in-game. However, the higher power consumption requires superior quality power cells or a backpack power supply to keep maintained, and the complex gun system requires more time and resources to manufacture and repair -- as well as more training to get the most out of. Get your units within half their maximum gun range, and theyll be able to fire more shots. Assault Cannons are extremely potent at medium to close range, against armoured infantry and moderately armoured vehicles, while Heavy Bolters are less effective against heavily armoured targets and Autocannons have a slower firing rate. They are routinely wielded by ranking Space Marines, officers in the Imperial Guard, senior Sisters of the Adepta Sororitas, and members of the Inquisition. Privacy Policy. Compared to other Imperial heavy weapons, there arevery few units that are capable of carrying assault cannons due to the structural requirements oftheir mass, bulk, ammunition consumption, and, more than a self-propelled bolt weapon, its heavy recoil relative to its power. Like, what does it mean if they have the same word but a different number, like the different assault types? An Anti-Plant Grenade is a small hand-held explosive containing a potent herbicide which kills all plant life within its blast radius, thereby removing the enemy's cover. An Imperial Grav-gun employed by the Adeptus Astartes. However, Imperial Guardsmen, the primary users of the lasgun, are numerous, and can be fielded in very large numbers. The power packs are extremely reliable and can be recharged by exposing them to direct sunlightorby heating them(putting them directly into flames works, but this reduces the lifetime of a power pack and increases the chance of misfires). The Rapier is a self-propelled infantry support weapon that originated from the same design philosophy as the Thudd gun, i.e. It is commonly used by Assault Terminators in conjunction with a Storm Shield in the other hand.

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warhammer 40k weapon types explained